The difficulty for Animal Crossing Bells me is that the game forces the crafting system on you personally for the majority of the items which you might want and the recipes are entirely RNG. If you'd like a specific furniture set you can't rely upon a specific vendor to market that product, you need to expect that you receive all the recipes and that none of those items require materials that can only be acquired in specific parts of the year.
Honestly, I didn't like Tortimer Island at New Leaf. Those minigames were clunky and I didn't like how simple it was to create bells from the horned beetles and sharks. It felt oddly disjointed. I think There's a way to integrate Tortimer Island elegantly though
I had only played the original and was really disappointed when the only gyroid that appears in the whole game is when you build a bridge or ramp
New Horizons at least tried to make it feel like the personalities were further apart than in New Leaf with two very different ones at the very beginning of the match, but after a while the removal of hobbies only means neither match really has much for the villagers to talk about. I think I would be ready to give up a couple content updates in the event the trade off was dialogue at least on par with Cheap Nook Miles Ticket the original, though preferably Wild World.